Modeling and Texturing

Click an image below to open up a gallery that contains high resolution final renders, wireframes, and all the important texture maps that went into its construction. Details such as poly count, software, time taken, and disciplines used are included in the captions.

Scenes

Props

Characters

 

Storyboards

This is a storyboarding of Edgar Allen Poe's "The Raven." The modeling, texturing, rigging, and posing were all completed in 3ds Max within a single 24 hour period.

Click image to view excerpts, or download the PowerPoint file:

 

Animation

"PAPEY" is an animated short about a paper airplane who comes alive at night and, naturally, just wants to fly. Unfortunately for him, a fat determined hamster stands between him and his destiny.

 

Sculpture

These are sculptures that I have created. My general workflow as these galleries will show always begins with a sketch. Then, on pieces where highly precise measurements and cutting must be done, I construct a life scale prototype in 3ds Max. Once it looks good, I take those measurements to the cutting board and finally the assembly of the completed piece.